In this role, you’ll combine hands-on real-time VFX craft with technical problem-solving to turn creative and gameplay goals into reusable, scalable solutions that support artists, designers, and engineers. As a Senior VFX Technical Artist on an unpublished R&D product, you’ll help establish and evolve the VFX systems and content pipelines that bring the experience to life.
Key requirements: Senior-level professional experience as a Technical Artist, VFX Technical Artist, or closely related role in games or real-time content production; Advanced hands-on Unreal Engine experience, including Niagara systems, Niagara modules and Scratchpad, Blueprint, and material authoring or Material…; Strong scripting and automation skills for artist-facing tools and content workflows, with the ability to work productively in Python, Blueprint, or…; Hands-on pipeline development experience, including procedural workflows, asset generation, and integration with real-time content pipelines
