Qualifications: 5+ years of professional experience in technical art, real-time graphics, or related game development disciplines, including 4+ years working with Unreal Engine. Experience contributing rendering or technical art solutions to a shipped or long-running production project. Proficiency with UE5 material systems, shaders, and real-time rendering workflows, including the ability to read and write HLSL. Strong understanding of real-time rendering principles, lighting, material behavior, and content production workflows. Experience translating visual direction into technical rendering implementations involving materials, lighting, post-processing, or visual composition.
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Rendering Technical Artist - Unpublished R&D Product
Riot Games · Remote · Shanghai, China
GigNot listedPosted Nov 7, 2026
