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Senior Technical Animator / Character TD

Antioch · Remote · New York / San Francisco (in person) or New Zealand (remote)

Full-timeNot listedPosted Nov 10, 2026

Develop Antioch's sim-ready character pipeline (USD, Omniverse, Isaac Sim, MetaHumans) for its physical-AI simulation platform. Push the realism of simulations through character creation, procedural animation, rigging and physics.

Key requirements

Python tooling for character creation and animation in real-time engines (MetaHumans preferred); procedural animation, prop interaction and generative pipelines; rigging and physics for cloth/hair; Sequencer

Posted date: 2026-11-06

Senior Technical Animator / Character TD at Antioch · Jobs & gigs · Machine Cinema